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![]() ![]() ![]() ![]() The primary workflow for character setup in Unreal Engine is as follows:Ĭreate your art assets (Skeletal Meshes) and animations, using a 3rd party digital content creation (DCC) package such as 3ds Max or Maya. You can also find an example of the Playable Owen Character on the Animation Content Examples page under section 1.10. ![]()
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